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Ralf Gartmann

Ralf Gartmann

@aremjigames

Game Designer based in Switzerland 🇨🇭 Currently working on a pirate themed Survivorslike Wishlist Ocean Survivors ⚓ https://store.steampowered.com/app/3225320/Ocean_Survivors/

24 videos

Working on playtesting and finalizing all the abilities. It's not a massive amount, but I'm trying to get some 'meaningful' variation. #gamedev #indiedev

10 2

Added an indicator 1 second before the power-up ends. It reduces the need to look at the bottom left corner. I thought about a centered UI, but I figured this is more satisfying #gamedev #indiedev

7 2

Shipwrecks spawn during your run, which lets you upgrade your ship. One of the upgrades is augmenting your cannonballs with chain lightning! #gamedev #indiedev

6 2

I've added a minimap so you can locate the XP clusters you might have lost sight of. It also shows the locations of shipwrecks, health drops, power-ups, and more! #indiedev #gamedev

10 3

Added a fire spear power-up that needs you to aim before it shoots. Direct hits sink ships directly, close calls set them on fire. #indiedev #gamedev

8 3

It's been a while. But now we've got lightning and some crates! I've stopped working on the side project for now and I'm back to working on Ocean Survivors.

2 0

Working on adding more visuals that show you that the ships are at critical damage. More will be added, but now we've got smoke columns! Here's a bit of gameplay to showcase it! Wishlist on Steam 🏴‍☠️: store.steampowered.com/app/3225320/... #oceansurvivors #indiegame #indiedev #gamedev

6 1

Optimized the sky pirates a bit more. Shoot them farther to target more ships Increased the amount of bullets to increase visibility Additionally, chests are dropped instead of crates that looked like brown boxes from downed ships #oceansurvivors #indiegame #indiedev #gamedev

69 7

Another new ability implemented - Airstrike! Fire a barrage of cannons into the sky to wreck multiple enemy ships! #oceansurvivors #indiegame #indiedev #gamedev

9 5

New ability implemented — Torpedo cannonballs! Launch gunpowder powered cannonballs towards enemy ships and attack them from below! #oceansurvivors #indiegame #indiedev #gamedev

31 5

Added the first ability where you don't shoot: Rotating Maces. Whack 'em! #oceansurvivors #indiegame #indiedev #gamedev

61 6

Small update, but now I've implemented fire mode settings! Manual Firing: Um… manual firing! Auto Firing: Constantly fires cannons Smart Firing: Fires cannons when enemies are in line of fire Demo will soon be updated! #oceansurvivors #indiegame #indiedev #gamedev

8 1

Started some work on Power Ups. You can now pick up a power up that allows you to ram through enemies! #oceansurvivors #indiegame #indiedev #gamedev

24 5

Maxed out abilities now get replaced. Here you can see how the Cannons get replaced by XP Multipliers, for example. #oceansurvivors #indiegame #indiedev #gamedev

21 6

Reworked the Sky Pirates hit detection. Now they're not as “useless”. :D And I've also changed their trail color to be more visible, as well as adding some visuals to let you know you have them loaded and ready to fly. #oceansurvivors #indiegame #indiedev #gamedev

7 4

Made the enemy cannonballs more visible by changing their color. Also added trails and other small VFX. #oceansurvivors #indiegame #indiedev #gamedev

11 4

A new enemy is approaching! #oceansurvivors #indiegame #indiedev #gamedev

10 3

Implemented 3 out of X 'Abilities' for the ship #indiedev #indiegame #gamedev #oceansurvivors

5 1

Sky Pirates! #gamedev #indiedev #indiegame #oceansurvivors

9 2

Two recent 'whoops moments' when forgetting to set the fire rate or projectilespeed. #gamedev #indiedev #indiegame #oceansurvivors

23 4

More Foam! #indiedev #indiegame #tidesoffortune

11 1

Tested out this perspective, and it honestly feels a lot more fun! #indiedev #indiegame

14 3

How it started and how it's going after a good month's worth of work. #indiedev #indiegame

10 1

Early Ship Models Overview #indiedev #indiegame

7 1