Daniel / Caaz
@caaz.me
Web & Game Developer, 3D Modeler, Bug Smasher. I could use some help! If you're in need of a Godot Developer or a Web Developer, I'm looking for a job! https://ko-fi.com/Caaz
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After trying a few different options, the palette has changed again! Removed a green so that I can guarantee a white regardless of scene. This allows for better contrast with ui elements. The parallax system before was drawing unseen tiles, so I decided to add treetops and not draw over the sky!
To pair this with a rotary input wouldn't be too crazy though, you'd basically just convert that input to a pwm-like input for up and down. That's how the bots control the game, actually! They have a value that controls how many frames they wait before "pressing buttons", higher lets them go slower.
I got distracted building pong and I think it's looking pretty good. Do I start a series of classic games like this for pico-8? Maybe. PONG DFECT? If anyone wants to make some music for this feel free to reach out, I don't have music skills nor do I really grasp how to use pico-8's editor for it.
Originally, I was working with a 64x88 canvas, and about 8 layers or so... With this new rendering method, I've got a 128x88 canvas, with 64 layers! This upgrade lets me hide interesting things to the side of the card art that only tilting it will show! Also, more depth allows for a better 3D look!