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Hantopia

Hantopia

@han-topia

Making a pixel art tactical RPG about two survivors who slowly become each other’s reason to keep going.

34 videos

Cute little sniper enemy. It fires chain lightning, making it dangerous to stay close together. #gamedev #indiedev #indiegame

14 4

Attic’s finally done! Added some subtle light flickering for a little extra atmosphere. #indiegame #indiedev #gamedev

13 3

Throw your partner to safety before the enemy turn if they’re low on health. #indiegame #indiedev #gamedev

9 2

Her: Come over Enemy: busy destroying the house Her: My parents aren’t home Enemy: #gamedev #indiedev

9 4

Polished up our player turn UI picker. A lot of inspiration from Valkyria Chronicles, but reworked to fit our game’s 80s VHS aesthetic. #gamedev #indiedev

7 2

Took me all weekend, but I finally got rim lighting working on the players 😭. Also Pantry room art is done. #gamedev #indiedev #pixelart

21 4

I've been wanting to implement this for a very long time. Your partner can now signal you to come help them search and you can find items. #gamedev #indiedev

10 3

New enemy Brute butt slam! So happy how this turned out! #gamedev #indiedev

9 3

I love gamedev for how much you learn. This ladder animation looks off. I knew something was wrong with it, but I wasn’t a good enough animator to understand WHY it felt wrong. I think people outside gamedev underestimate how much of this process is failing, problem solving, and learning. #gamedev

8 0

Added molotov. Extra Cwispy. #gamedev #indiegame

21 6

You can now pre-build ladders throughout the house before each night. Opens up different strategies and decisions! #gamedev #indiedev

10 4

Got my cinematic system to be more beefy with animation triggers and character position! Here is a quick scene of Jun and Loren first meeting. #gamedev #indiedev #lovestory

12 5

I call this the Enemy Root. It sets up siege, then shoots a hail of bullets. #gamedev #indiedev

7 2

I completely redid partner AI. Instead of following you 100% of the time, they now “live” in the house and react to you being nearby. Here are 2 scenes showcasing immersive, room-based dialogue. #gamedev #indiedev

13 2

Enemy eats you now, nom nom nom. #gamedev #indiedev

19 3

Finally got to animating the long range artillery. #gamedev #pixelart

46 7

You better believe it that I'm adding cats. Psstt psstt psssssssttt. #gamedev

37 5

Just need to bring the marshmallows to make some s'mores. #gamedev #pixelart

21 5

The bedroom is a real fixer upper. #gamedev #indiedev #pixelart

16 4

New Scuttler death animation. #gamedev #pixelart

35 3

Working on a radio broadcast that hint at what kind of night is coming. #gamedev #indiedev #pixelart

14 3

Gamedev is hard. I had unique hit animations for every hit, but it didn't look right. I realized I just needed to flash white on hit instead of playing a full on hit animation... 😩... Looks so much better now. #gamedev #indiedev

10 3

You can now craft and place cover systems to block incoming shots! #gamedev

8 2

Still working on lighting and atmosphere. Redrew the background to focus more on the characters. #gamedev #indiedev #pixelart

14 5

Crafting from a shared pool means every decision affects both characters. #gamedev #indiegame #indiedev

6 2

Combat is still early, but finally starting to click. #gamedev #indiedev #indiegame

13 3

*Forgot to actually attach my animation... social media is hard. Working on our first flying enemy. It hovers above you, then latches onto your head if you get too close. #gamedev #indiedev #pixelart

9 3

Shared pool. Decide how it's split. #gamedev #indiegamedev

7 2

Combo system coming together. Actions chaining off each other now. #gamedev #pixelart #indiegame

17 5

Location-based dialogue is in. Feels way more alive now. #gamedev #pixelart #indiegame

19 4

Removed the old heavy menus. Feels right now. #gamedev #pixelart #indiegame

32 8

I finally have a jump! Took way longer than expected. Redrew the art more times than I want to admit and its only 5 frames... (╥﹏╥) #indiedev #pixelart

11 1

Working on run animations today. #gamedev #pixelart

20 3

Built the aiming system using 20° increments. 9 directional frames across the full −80° to 80° range. #gamedev #indiedev

27 5