MrDeckTC
@mrdecktc
I’m a Spanish Indie Game Developer who likes to do some stupid videogames. Currently working on Uninvited: Death March and learning how to use social networks.
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I implemented a box to store the items! It was tricky to get it to work the way I wanted but I’m happy with the result. I forgot to post the mid-week update because I had exams, so you get only one update this week. #godotEngine #godot #gamedev #indiedev #pixelart #survivalhorror #ScreenshotSaturday
I finished the last enemy type I for the game, I call them Mimics. They pretend to be objects and they attack if you get too close, I need to figure out how to make the sprites so they are noticeable but not too much for the player. #godotEngine #godot #gamedev #indiedev #pixelart #survivalhorror
I made a new enemy for the game, it’s the clarinetist, they explode and throws projectiles in multiple directions causing damage to anything in their way. With this one I just need to do two more enemy types and I’m done with them. #godotEngine #godot #gamedev #indiedev #pixelart #survivalhorror
I don’t really like how I handled notes in the last game so for this one I want to use them less, but I also came up with this little cutscene system where the player sees what Ricardo interprets from the note hes reading, I like how it looks so far! #godotEngine #godot #gamedev #indiedev #pixelart
I made furniture that you can search for items so people obsessively search trough them for stuff and then suffer because of the small inventory, I originally intended that the items dropped on the floor but I think this is better. #godotEngine #godot #gamedev #indiedev #pixelart #ScreenshotSaturday
I improved the way the rooms handle visibility to make it more efficient and to allow me to have only one script for all the rooms rather than one per room like I had in Security Service. (Ignore the ominous floating door on the left) #ScreenshotSaturday #godotengine #gamedev #indiegame #indiedev
I already started the development of my next game and I’ve made some progress on the enemy working with my other game as a base. Most of the progress is making the enemy actually work so the only thing I can show it’s that he spins now. #ScreenshotSaturday #godotengine #gamedev #indiegame #indiedev