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MrDeckTC

MrDeckTC

@mrdecktc

I’m a Spanish Indie Game Developer who likes to do some stupid videogames. Currently working on Uninvited: Death March and learning how to use social networks.

29 videos

For today I have the puzzle/minigame system of the game! I wanted to be able to do puzzles that were a bit more complex than just finding something avoiding the enemy since that was a small problem my last game had. #godotEngine #godot #gamedev #indiedev #pixelart #survivalhorror

15 3

I implemented the health bar of the game, the player sprite changing with damage. I’ve been busy this past week with school stuff so I haven’t been able to make much more progress. #godotEngine #godot #gamedev #indiedev #pixelart #survivalhorror #ScreenshotSaturday

13 3

I implemented a box to store the items! It was tricky to get it to work the way I wanted but I’m happy with the result. I forgot to post the mid-week update because I had exams, so you get only one update this week. #godotEngine #godot #gamedev #indiedev #pixelart #survivalhorror #ScreenshotSaturday

18 4

I implemented healing items in the game and the ability to use items in the inventory, I haven’t implemented the player sprite changing or the death screen yet so you only get a label to see the health. #godotEngine #godot #gamedev #indiedev #pixelart #survivalhorror #ScreenshotSaturday

19 4

I finished the last enemy type I for the game, I call them Mimics. They pretend to be objects and they attack if you get too close, I need to figure out how to make the sprites so they are noticeable but not too much for the player. #godotEngine #godot #gamedev #indiedev #pixelart #survivalhorror

11 2

I finished the second to last enemy kind of the game (they don’t have a final name yet), progress has been fast lately! And as for what they do, I would explain it, but the placeholder sprite does that for me. #godotEngine #godot #gamedev #indiedev #pixelart #survivalhorror #ScreenshotSaturday

11 2

I made a new enemy for the game, it’s the clarinetist, they explode and throws projectiles in multiple directions causing damage to anything in their way. With this one I just need to do two more enemy types and I’m done with them. #godotEngine #godot #gamedev #indiedev #pixelart #survivalhorror

15 2

One of the things that I needed to change due to the implementation of a health system was the (main) enemy catching you in a hiding spot, well, I changed it and now she violently kicks you out of it instead of just killing you inside. #godotEngine #godot #gamedev #indiedev #pixelart

11 3

An option to open the doors manually and the new version of the keys are done! I have a very busy month ahead, so progress is going to be slower and smaller, I’ll try to get at least one post per week to not spend too much time without updates. #godotEngine #godot #gamedev #indiedev #pixelart

11 2

Another kind of enemy I made, and its one that shows the march theme of the game well too! Its the trombonist, this enemy is scared of you and ran away to try to shoot you from a distance with their trombone. #godotEngine #godot #gamedev #indiedev #pixelart

6 3

I made another kind of enemy, its suppose to work like a Metal Gear guard, it moves on a set path and notify the enemies in the same room to go for you, they also are more aggressive but weaker than the other kind of enemy. #godotEngine #godot #gamedev #indiedev #pixelart

9 4

I don’t really like how I handled notes in the last game so for this one I want to use them less, but I also came up with this little cutscene system where the player sees what Ricardo interprets from the note hes reading, I like how it looks so far! #godotEngine #godot #gamedev #indiedev #pixelart

14 3

I made a new kind of enemy for the game, they are based on the zombies from the RE2 Remake, they move around the room while you are not in it and stops moving when you enter it and they try to grab you if you are on their way. #godotEngine #godot #gamedev #indiedev #pixelart

16 3

I made a new dialogue system, I used a JSON file where I can say how many dialogues there are, if one language need more or less dialogue than other, the text decoration and other stuff that made my life way easier. #godotEngine #godot #gamedev #indiedev #pixelart

12 4

I made furniture that you can search for items so people obsessively search trough them for stuff and then suffer because of the small inventory, I originally intended that the items dropped on the floor but I think this is better. #godotEngine #godot #gamedev #indiedev #pixelart #ScreenshotSaturday

8 3

Progress has been (and will still be) slow due to school stuff, but I have done good progress, the inventory works better now and has a few more features. #godotEngine #godot #gamedev #indiedev #pixelart #ScreenshotSaturday

12 3

I’ve made some more progress on the inventory, now you can get items in and out and the bullets are tied to the ammunition you have. #godotEngine #godot #gamedev #indiedev #pixelart

5 2

The enemy is not the only one who can attack now. The enemy behavior regarding the bullets is done! (Until it stops being done at least). #godotEngine #godot #gamedev #indiedev #pixelart

6 1

I’m making a better inventory system for this game inspired by the Resident Evil one. I was having a bit of a hard time making it but I found a good tutorial to do it so its working great now. #godotEngine #godot #gamedev #indiedev

8 3

The bullets are (mostly) done! I had a bit of a bad time making the bullets not go trough walls because of its speed but they work now, with particles that adapts to the kind of object and all! #godotEngine #godot #gamedev #indiedev #pixelart #ScreenshotSaturday

8 3

I did progress on the gun, it can be used with mouse, controller and keyboard only, there will be some options to customize the gun so you can use it however you find it more comfortable. #godotEngine #godot #gamedev #indiedev #pixelart

11 2

I finally learned how to make analog controls and using a controller feels way better than it did in Security Service (making the steps play properly was a pain to do). I also remade a lot of the script of the player so it works better. #godotEngine #godot #gamedev #indiedev #pixelart

11 2

Here's a video of the enemy looking around a room too since BlueSky didn't let me have both in the same post.

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Since you will have more than one hit by default in this game I changed the way the enemy hits you, now instead of removing the control you can move a little while sliding and you recover immediately, I need to adjust it a bit but it works well. #godotEngine #godot #gamedev #indiedev #pixelart

9 1

I updated the way the enemy goes after you when a chase start, now he build’s up speed until you can’t outrun it, I haven’t implemented it yet but the way to slow him down will be gun #godotEngine #godot #gamedev #indiedev #pixelart

12 3

I updated the way the enemy lost sight of the player, it now works with a timer instead of points the player left behind (although, the points are still used), I’m not too convinced about how it works but I think it’s better for this game. #godotEngine #godot #gamedev #indiedev #pixelart

18 3

I improved the way the rooms handle visibility to make it more efficient and to allow me to have only one script for all the rooms rather than one per room like I had in Security Service. (Ignore the ominous floating door on the left) #ScreenshotSaturday #godotengine #gamedev #indiegame #indiedev

12 3

I already started the development of my next game and I’ve made some progress on the enemy working with my other game as a base. Most of the progress is making the enemy actually work so the only thing I can show it’s that he spins now. #ScreenshotSaturday #godotengine #gamedev #indiegame #indiedev

13 2

The game is a simple and comedic stealth/exploration game inspired by horror games where you sneak around a mansion while evading getting your ass kicked by a butler. Learn about the foolhardy protagonist and the stupid chain of events that led to the situation happening there.

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