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Pyrrhic

Pyrrhic

@pyrrhicparadise

Projects: Large Project: Dissemble - (2D Action RPG) ▶️ http://s.team/a/2146940 Mini Project: Cull Quest - (2D Zelda-like) ▶️ Coming Soon...

94 videos

Polishing up some numbers.... Tested that map logic too. All the tracking works perfectly Can hide and mark specific spots But, this is a lot of overhead. Everything from tracking the numbers, to drawing it So I'll have to think about it #indiedev #gamedev #indiegames

13 3

Normally these data logs are optional. But this one you actually need to read. Get Nexus to violently open his own door for no apparent reason Actually I don't think I ever showed his chat before this...🤔 He's a bit eccentric😆 #pixelart #indiegames #indiedev

13 2

I added rain to the game!!! Wait... Now that I think of it last time it rained here it was water not fire... 🤔 Woopsie... Ah well, I already added it 🔥🤷🔥 #pixelart #indiegames #indiedev

11 2

Remember that map maker I created a while ago to create the maps? I added a few lines of code and took all the positioning info😆 Now I can do ANYTHING!!! Hide rooms, reveal rooms, show items, draw paths... I wont do that much though🤣 #pixelart #indiegames #indiedev

13 1

There, map is fully in! What do you think, think it will help? Tell me that map description when you get it is not perfect🤣 #pixelart #indiegames #indiedev

6 1

Thanks for the input on the big map question🤔 I put in a map🗺️ It's pretty simple though... Didn't want to do it, but... Best part of the game comes from getting all the collectables. If a map helps people get there then it was worth it 👍 #pixelart #indiegames #indiedev

18 2

Oh! I also fixed the scaling on the explosion I imported to the scale of this game instead Should look much better now 🤔 #pixelart #indiegames #indiedev

10 1

Revamped the main menu Kept it simple and through in some smooth effects. I actually love it🤣 There is a place for a map over it... If... I put one in... 🤔 Oh, I also added a small window to keep track of the key parts you have so far! #indiegamedev #indiegames #pixelart

10 2

Tweaked something. The tougher enemies are much harder to destroy. They malfunction for a second, but they recover But you can use the nova skill to destroy them Only one issue All the energy that powers them needs to go somewhere🤯 #pixelart #indiegames #indiedev

10 2

Forgot about #screenshotsaturday How about a before and after Wild it's only been a few months. Especially considering my main still grabs most of the attention They grow so fast🥲 #indiedev #gamedev #indiegames

21 4

Small quality of life update... Added in a little light to the data screens That way you can tell if you interacted with it already or not Love this data log idea, Can follow this guys quest and get so much info in such small easy bites #pixelart #indiegames #indiedev

10 3

Finally figured out a decent way to make the .gifs I want to actually draw/polish things for the final version. But, I should be able to make a mock up over the weekend. Didn't want to make it public yet, not sure if I can share it Monday🤔 #indiedev #gamedev #indiegames

13 3

Have a sub story where someone was here before you Works well now because I can have this place litter with powered off enemies that power up as you roll this thing through Like he's the one that cut the power off to protect others adventurers #pixelart #indiegames #indiedev

10 1

I threw in the shopkeeper! Just doodled it for now, have to figure out a final design🤔 Gave him a distinct chat typer Plus, I love how it randomly says things. Meek does the same thing in my main game😆 I like my babbling shopkeepers🤣 #pixelart #indiegames #indiedev

20 3

Threw in some hook line mechanics to spin the gear. And throwing items works as well 🤔 Trying to gut all the old room variants and make it more linear. Can throw in more obstacles as well Like the gear activating enemies it gets close too 🤔 #pixelart #indiegames #indiedev

15 2

Added another elite enemy I will call him... The Shocker My creative genius knew no bounds when I came up with that one🤔 #pixelart #indiegames #indiedev

13 2

Miserably failing to draw paths... Now that the bosses are in and balanced a bit I can finish the last few things Things I can actually show😆 This full puzzle Few more rooms Maybe more enemies Few more boss attacks Odd and ends really, heavy lifting is done🤔 #pixelart #indiegames #indiedev

12 2

I love how my little to-do white board always has things like "double check walls" I have a habit of drawing the rooms out but just not putting all the walls in😆 This was an bad one... No wall AND an old door🤣 #pixelart #indiegames #indiedev

13 3

The only issue that came from this is the difficulty spike So, for difficulty out of 10, my first bosses are maybe a 2,3, and 3-4... This boss would be like a 15🤣 That's one of the reasons I keep tweaking the controls to be more reactive😅 #pixelart #indiegames #indiedev

12 0

How about one more post for the night Forgot I had a test effect on the player, It's a boss attack later on Was thinking about making another attack for Nexus with it anyway so why not show it now #pixelart #indiegames #indiedev

16 3

I stole my RPG explosion effect😆 Hard to say when I'll be done🤔 Took all my overscope and managed to finagle it in. Cut a few other things instead. I'll have to finish this list then re-evaluate Not much longer though, that's for sure👍 #pixelart #indiegames #indiedev

14 3

Going to go with the title: "Cull Quest" Made a Mock up start screen Sounds Bleak, but believe it or not it actually does fit the game perfectly. #pixelart #indiegames #indiedev

13 2

Have my #screenshotsaturday post for the week! Gave the snake another attack! I like 0:17 when he strikes under his own tail😆 I am surprised how well the snake mechanics work. I'd love to use them in my main game if I can figure out a way🤔 #pixelart #indiegames #indiedev

10 4

I realized I could stack flags and make it so you actually smack this thing through all the rooms. Then tied to to the power so you power the place up Great combination of interesting, amusing, and easy to implement 😆 #pixelart #indiegames #indiedev

11 2

Changed the health to 4 leaf clovers... 🍀 I do not know why... 🤔 But they wobble around a bit too 😁👍 #pixelart #indiegames #indiedev

19 4

Made it so you can break out of the jump into an attack. Time it right you can get a bit of i-frame at the beginning of the attack Believe me, it helps a lot😆 #pixelart #indiegames #indiedev

13 2

Changed it so any height is effectively an i-frame. So the jump is a very effective dodge Let me think...🤔 I don't think I'm saying too much when I say that... You're definitely going to need it😅 #pixelart #indiegames #indiedev

16 4

Yeah I think this will work for a fun little puzzle Polished the logic a bit to make sure🤔 Knocking this thing from one end of the lab to the other should be pretty entertaining A lot I can do with it to manage the difficulty😈 #pixelart #indiegames #indiedev

9 2

I like the puzzle that changed the one room's layout, but the overhead is too much for this smaller project. A lot of time that could go elsewhere🤔 I have an idea to guide a power core on a track Much less bloat A little tricky, but fun😄 #pixelart #indiegames #indiedev

10 1

I actually like that slash effect I threw together Polished it off a bit, will likely use the logic in my main game as well 🤔 Testing it a bit at every angle EVERY angle 😆 #pixelart #indiegames #indiedev

8 1

Should've picked an animal with a tail Already had the hanging/wagging logic from my main game. In hindsight its kind of a waste not to use it🤔 I like dynamic things, keep things less still😆 Whole game's kinda flat at the moment🤔 #pixelart #indiegames #indiedev

11 1

Made a new slash effect for enemies🤔 I love it when I can get a decent effect out of basically nothing🤣 My fox's tail sprite from my main game + a few trig functions = Slash effect🤔 #pixelart #indiegames #indiedev

9 1

Might as well throw this up for #screenshotsaturday Me playing around with some of the buffed enemies⚔️ The difference between them and a normal enemy is kinda fun actually🤔 #pixelart #indiegames #indiedev

14 5

Added in the collectables! 8 of them hidden around. Finding these is your true quest Can get to the end without them, but you get a more difficult final battle and a real ending if you find all 8💀 #pixelart #indiegames #indiedev

14 4

Rolled back some boss attacks into simpler forms and added buffed up enemies that use them. Still pretty simple to beat them but they're less predictable than normal enemies Plus, it'll prep you a bit for the big bosses👍 #pixelart #indiegames #indiedev

12 3

Didn't realize the updated ice skill already works with fire🤔 The perks to inheritance😆 But that's cool, was going to cut it originally, but now I can do something with it 🤔 Boss maybe...🤔 I don't know😆 #pixelart #indiegames #indiedev

11 2

Screen writing script works great👍 This is why I wanted some of the extra stuff back in. This is way more interesting than just hitting a button in another room to open a door 😆 I moved the screen over to the prior room just to show it #pixelart #indiegames #indiedev

12 3

Threw the Augment skill back in Its part of the overarching magic system alongside Fire, Ice, and Mending All different forms of energy management In this case, move faster, swing harder, jump higher, and lift heavier objects But, at a cost💪 #pixelart #indiegames #indiedev

9 2

Music was 100% done Might tweak some of it now that things are finalized. But they seem to complement their respective bosses well🤔 Lost of sprite work to do😵‍💫 Especially boss sprites Only going to show 2 bosses, other 2 can be surprise🎁 #pixelart #indiegames #indiedev

18 2

Bugs bugs bugs... Kinda sucks that no matter how vigilante you are there's such a good chance some will slip through 🤷 Granted, I'm more worried about game breaking ones than goofy ones like this🤣 #pixelart #indiegames #indiedev

9 1

It's so difficult naming games😭 Working title was "CullForged", But I thought it was too gritty. Like it doesn't match it visually. Does match the theme though😆 I figured I'd try new names while I finish it up🤔 But everything is taken...😭 #pixelart #indiegames #indiedev

16 2

Had a great idea with the unused Rat character I sketched out! I can use him to tie the notes left around to an actual character. Like he used their system to log thoughts as he explored the facility years ago Lore, hints, secrets, etc. #pixelart #indiegames #indiedev

6 1

I wish I could show the last character portrait for #screenshotsaturday... But, take my word for it. It'll be much better to just run into them in game👍 I did replace the goat sprite with the new version though He fits in really well👍 #pixelart #indiegames #indiedev

22 5

Never showed the other character did I? Wanted something rabbit-like to make the Master/apprentice set up work better Then someone said my rabbit looked like a goat... And I realized... oh that's perfect🤣 Re-coloring his portrait atm #pixelart #indiegames #indiedev

13 2

Wasn't planning on more languages, it's a free game so not sure how I would finance it😆 But, I typically use dialogue tables just because they're easy to work with and edit So, yeah it is still very possible, the logic is there by default🤣 #pixelart #indiegames #indiedev

11 3

Added in the volume menu and a new achievement menu! That should be it with the menus🤔 Achievements are just for fun. Easy enough to implement and show progress. Plus, I can tie them into steam if I get a steam build 👍 #pixelart #indiegames #indiedev

17 4

Half the time to test things I just throw them on the mouse cursor... Then I forget to remove it and make myself jump when I accidentally click the screen🤣 #pixelart #indiegames #indiedev

11 3

Decisions, decisions... 🤔 #pixelart #indiegames #indiedev

11 2

Guess what I threw in for you! INPUT CONFIG! Extended dev time is only for weaving in some cut content back for a more complete game I don't want any additional content or I'll be developing forever... 🤔 But I think this one gets a pass 🤣 #pixelart #indiegames #indiedev

12 3

Might have to throw the achievements in the main options menu🤔 Figured 12 for some key things, but weaving in some of the cut content leaves room for a few more Plus... it's very cluttered like this. I'm not liking that at all 🤔 #pixelart #indiegames #indiedev

10 2

One more for #screenshotsaturday Also tweaked the ice skill. It makes one piece of Ice that considered heavy, so it can break things But, if its near water it still creates that + pattern Hard to walk on... But.. I mean it is ice though 🤣 #pixelart #indiegames #indiedev

13 4

Fixed up the hook line a bit for #screenshotsaturday Also gave it a distance limit, just for balance sake Just need some player sprites to go with it 😁👍 #pixelart #indiegames #indiedev

9 2

Originally these screens were cut because of their complexity. I wanted each one to be informative but unique But, they also add a layer I really wanted for the tone and story Bottom line? I figured out a quick system for them👍 #indiedev #pixelart #indiegames

15 2

Going to re-add in some of the cut content. Like the computers scattered around Some have old messages logged by an Adventurer who was looking for something there Others just have some lore, hints, or backstory #indiedev #pixelart #indiegames

13 2

I decided... Bad news is I'm extending development Workable build is alright, but could be a lot more. Bear with me, should be pretty good🤔 Good news? Yeah, full game will be Free... Just conciser it a gift for anyone who has supported me #indiedev #pixelart #indiegames

18 3

Still bug hunting... 🔍 Turns out the one room full of grass was full of them 🐛🪲🐞 #indiedev #pixelart #indiegames

10 3

Polishing and bug fixing fast as I can😆 actually reworked the way you pick up items so its uniform no matter the distance or angle. And based on weight. Oh, and since I needed weight anyway... you can smash weak walls with heavy ones #indiedev #pixelart #indiegames

11 1

Had to change the frogs a bit. Just because of this room 😆 If they get you once they'll stop Might up the damage a bit, but they're meant to be tricky or a bit of a nuisance, not aggravatingly annoying😆 #indiedev #pixelart #indiegames

22 4

I do like this idea. Threat doors if enemies are around. Effectively works as a progress key since sometimes it'll be in rooms with enemies you can't beat yet. #indiedev #pixelart #indiegames

7 1

Wanted a playable build by the end of the month Programming side of me wants to stick to deadlines like grim death. Creative side rather take extra time to get things right🤔 It's an uncomfortable feeling😆 2 days to think about it #indiedev #pixelart

10 2

Repaired the Snake bridge 🐍 #indiedev #pixelart #indiegames

13 2

Added a level to the fire skills For example the snap skill can ignite grass and torches but does nothing to wood objects But the Nova skill can permanently clear paths for you #indiedev #pixelart #indiegames

10 1

I finished polishing the room transition for #screenshotsaturday Little tour to celebrate 🎉🥳 Doesn't seem like much but it was a chore, 1000 little issues that had to be adjusted😅 #indiedev #pixelart

13 1

Added in a way to convince the frogs to leave you alone for a bit 🤣 #indiedev #pixelart #indiegames

11 2

Was fixing a small detail when pulling the shells off these guys... Then I realized... I can actually make them use anything as a shell 🤣 So, yeah I guess I have mimics in the game now 👍 #indiedev #pixelart #indiegames

17 4

Load screens are such a pain to make 🤣 But, I got it 👍 Two more pieces of info need to be added. -Money -Completion % based on in-game achievements #indiedev #pixelart #indiegames

9 1

I actually did make a puzzle out of those shell guys 🔔 There will be in game hints at the solution Could add more notes, good chance I'll go right for nostalgia with the solution 😅 #indiedev #pixelart #indiegames

16 3

Even ambient rooms I want to at least say something, This one will also have one of those small cut scenes Idk where I got that idea to just make the alarm the actual room music itself... 🤔 But it works in more ways than one 😆 #indiedev #pixelart #indiegames

17 2

I would love to make a music puzzle with these guys 🤣 Making some final adjustments and the shell shake when you hit it made me think of a bell 😆 A puzzle is very possible 🤔 #indiedev #pixelart #indiegames

9 2

Putting the enemy spawners in.... And I'm not sure... But... I think there my be a slight chance I forgot to destroy the summoner after they place the enemy... Again.. I'm not sure... but I'm leaning towards I forgot...🤔 #indiedev #pixelart #indiegames

10 2

Just finishing up rooms and the dialogue .csv files Also checked off a bunch of loose ends ✅Enemies and items reacting to water ✅The sword can grab items, like if they're out of reach ✅Bunch of bugs #indiedev #pixelart #indiegames

19 4

Bat like enemy 10 days to go... Need to finish the rooms, a few puzzles, boss tweaks, and a few loose ends It's possible.... But it'll require rushing a few things. I feel like quality matters more than hitting an arbitrary deadline🤔 #indiedev #pixelart #indiegames

10 2

I think I need more variations of the little shell guys Ones that throw things, ones that jump, etc. I might make all enemies harder to destroy, but have them re-spawn much less often🤔 Balance is tough to figure out #indiedev #pixelart #indiegames

17 2

Got a surprise for #screenshotsaturday! The frog is in! He was originally cut a while ago because it's too complicated But, enemy creation has been going great so I figured, eh what the hell I'll throw him back in 🤣 #indiedev #pixelart

15 2

Added in two enemies so far A bit slow because I wanted to polish a few pieces of logic as I did it🤔 But it's all done, its working great👍 I kinda want some type of gimmick for some enemies, but not gimmicky on the level of annoying🤔 #indiedev #pixelart #indiegames

14 2

Oh, in case anyone was curious because I haven't been posting my main game. Doing stuff like prepping the .csv files for dialogue Basically all the boring stuff Give my little game the spotlight before I throw it out there😆 #indiedev

11 1

Figured out how to make the walking while holding your sword animation 😆 Enemies next😱 Incidentally, I added some logic so the hook line can hook them. Default effect is to freeze them for a moment🥶 But some might vary🤔 #indiedev #pixelart #indiegames

8 2

Added in swing animation Hold animations Tweaked the walk a bit Final polish will is for the end, but so nice to have him not sliding around anymore I want to get that playable build out 😆 Really need a title I guess... 🤔 #indiedev #pixelart #indiegames

8 2

Alrighty, finished all 4 direction of the walk animation It actually... seems... fine... 🤔 I'll tweak some things, but I was a bit worried I wouldn't be able to do it at all😅 #indiedev #pixelart #indiegames

18 5

Started some animations! Testing 2 things 1. How long it takes me 2. If I even have the ability to make them🤣 I never know what to do with ears or tails... Looking through my art I realized I have a habit of just treating them like scarfs or capes😆 #indiedev #pixelart

9 0

Threw in the save/heal station At the moment it's the only way to actually heal your health. Might throw an item in as well. But the item is going to be rare, and likely break if you get hit while it's healing 🤔 #indiedev #gamedev #indiegames

20 6

Changed so many rooms 😵‍💫 Wanted them all in by today... But... I always knew that was a lofty goal🤣 Had such a good chance of needing major changes to prepare puzzles and keep it interesting 🤷 I see some all-nighters in my future🤔 #indiedev #gamedev #indiegames

17 3

Revamped the pickup and put down system Basically I changed it all to just being completely linear, than drew in the height and variations So now it's a bit simplified and can even add shadows for a better effect #indiedev #gamedev #indiegames

9 4

Thought of a good idea 🤔 Instead of keys being a global count, I thought it would be much more interesting to have them just pick up objects Getting them to the door sounded like a fun idea #indiedev #gamedev #indiegames

12 3

Changed the outside lighting. Got the idea to just shift it a bit in different areas. Trying to make a big difference between the the 3 environments: forest, facility, and lab See if I can give them completely different atmospheres #indiedev #zeldalike #indiegames

5 1

Yeah, this should make for an interesting puzzle once I hide the buttons I think... 🤔 #indiedev #zeldalike #indiegames

14 3

Looked into that eagle tower puzzle from links awakening and I like it I can't go too crazy on such a small game, But I changed the main room to be manipulated from the outside Wont be the same as collapsing the whole tower into itself, but should be interesting😆 #indiedev #zeldalike #indiegames

4 1

Was hoping to get every single one of these rooms in by the end of the week. I forget how long it takes to lay out rooms and tied all the flags and doors in 😵‍💫 Can't wait to get them all in so I can fill them with enemies and puzzles😆 #indiedev #zeldalike #indiegames

15 3

Cleaning some stuff up and doubled the size of the portraits in the dialogue boxes. I think its better...🤔 #indiedev #gamedev #indiegames

17 4

Bit late for #screenshotsaturday I liked that idea where both bosses help you to the final area. Snake bridges the gap, Nexus opens the door Got the last character sketched out. Found something that's similar looking to a rabbit but isn't one🤔 #indiedev #gamedev #indiegames

15 5

Yeah, snake bridge is happening, so polished it up a bit. I feel like making Nexus open the door for you too. Like you won over both bosses🤔 I think it's a bit too squirmy... I mean... it is a snake, it's not exactly a rope bridge though😆 #indiedev #gamedev #indiegames

5 3

Clips of each of the Chapter 1 bosses so far Post is more for me, trying to decide if I hit the right style yet🤔 Doesn't need perfection, especially for the play-test, but does need consistency😆 #indiedev #gamedev #indiegames

14 4

I joking said one day that I couldn't decide if the snake was an enemy or not, and that maybe I'll start him as an enemy and then make him your friend after you beat him... Well I just though of a good way to bridge the gap to the final rooms 🤣 #indiedev #gamedev #indiegames

14 6

I'll have more to show soon enough in my main game But, I did add in some more logical improvements I took from my smaller game. I handled the doors so much better with the small game...🤔 Halfway temped to take that room shift effect too 🤨 #indiedev #gamedev #indiegames

18 6