Back
ranxu

ranxu

@ranxu

16 videos

Reworked the rotation input system so side-view movement now uses relative directional controls instead of absolute world directions. This made camera rotation behavior easier to understand and improved overall player control readability.

1 0

Added reusable menu widgets, settings saving, level selection UI, and help screens. Improved overall UI structure and reduced duplicated blueprint logic.

1 0

Integrated transition videos into the UI flow for smoother level switching. Created media player, material, and widget support for reusable transitions between levels.

1 0

Implemented a wall transparency/reveal system using material masks and a global reveal manager. This improved player visibility when walls blocked the camera view.

1 0

Dev update: Fixed multiple gameplay bugs, including issues where gravity couldn’t flip with a box above the player, boxes being pushed endlessly, and players getting crushed into ceilings during level flips.

1 0

Dev update: Finished building and implementing all designed levels, and added fade transitions between stages for smoother progression. Next step is polishing the related UI and improving the level transition animations and overall presentation.

1 0

Dev update: Added a rotating gravity module This T-shaped structure automatically rotates with the level, always aligning itself with the current gravity direction.

0 0

Dev update: Players can now trigger directional flips at any time Pressing the arrow keys rotates the world toward the chosen direction, allowing gravity shifts anywhere in the level.

0 0

Dev update: Added a player support interaction during perspective flips When gravity shifts into side-scrolling mode, players can temporarily hold up boxes from below before they fall back down.

0 0

Dev update: Goal tile system implemented ✅ Levels are now completed when every box is placed onto its matching goal tile, triggering progression to the next stage.

0 0

Dev update: Added a jump restriction indicator in top-down mode ✅ Pressing space now shows a translucent red ceiling, giving players instant feedback that jumping is disabled in this perspective.

0 0

Dev update: Built a pretty cool start menu — players now select options by pushing boxes around.

1 0

Dev update: Players can now switch back from side-scrolling to top-down view, making perspective flips fully reversible.

1 0

Dev update: Updated the side-scrolling camera to a fixed orthographic view — no longer follows the player, making it easier to see the full level. Bug fix: boxes falling on the player now push them aside instead of squishing them.

1 0

Dev update: Top-down → side-scroller flip in UE5 ✅ Player switches to platformer movement, boxes fall with gravity. Loving how this twists the gameplay!

1 0

Dev update: Implemented a top-down perspective in UE5 and prototyped Sokoban-style mechanics. Box movement is grid-based — players can push one tile at a time.

3 0