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RedMattis

RedMattis

@redmattis

Game developer, modder, and general jack-of-all-trades.

41 videos

Hello! I'm a game developer from Sweden. Worked at Ubi, Rockstar, and Avalanche in the past. Been on the platform for awhile, but I'm still figuring out how it works. ^_^;; Currently working on feature-creepy over-ambitious world-sim crossed with a rogue-lite. :)

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Hello! I'm a game developer from Sweden. Worked at Ubi, Rockstar, and Avalanche in the past. Currently working on feature-creepy over-ambitious world-sim crossed with a rogue-lite. :)

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After many hours of messing around... Managed to get the tiles to blend a bit more nicely and take elevation into account (mountains bleed into the forest, beach into ocean, etc.). #indiedev #solodev #gamedev #CelestialRift #terrain #hexagons #shader #worldmap #roguelite #fantasy

12 3

Combat! Also... "Poise" and Health Bars! The health % is an estimate since it simulates body parts. That system is a bit inspired by EON/NeoTech & GURPS. (Movement events are a bit broken, I'll fix that later). ^_^;; #indiedev #solodev #gamedev #CelestialRift #ui #combat#hud #roguelite #fantasy

11 2

UI for body parts, traits, stats, skills, etc. Starting to look like something, imo. Otherwise I've mostly been working on combat/AI-events/states and stuff. #indiedev #solodev #gamedev #CelestialRift #ui #settlement #hud #inventory #traits #stats #skills #bodyparts #simulation #roguelite #fantasy

9 2

Been working on wiring together a UI system. I wanted to avoid repeating work so the windows, events, etc. heavily leverage custom C# stuff. Art & everything is VERY placeholder ofc. :D #indiedev #solodev #gamedev #CelestialRift #ui #settlement #hud #inventory #simulation #roguelite #fantasy

11 2

Some work on the resource system (note apple icons, etc.) Since it is for (NPC) societies (not individuals) resources are treated as dynamic abstract things rather than physical items. #indiedev #solodev #gamedev #CelestialRift #buildings #settlement #resources #simulation #roguelite #fantasy

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Some little debug-tests with the old building system. :) Also made movement animations nicer, and made it fade the squad-representation to the leader when zooming in and out. #indiedev #solodev #gamedev #CelestialRift #building #settlement #hex #pathing #naga #jotun #simulation #roguelite #fantasy

16 4

Working on a test scenario. Spawn near friendly faction settlement, then bandits start spawning. Very Scenario 101. ^_^;; Was awhile since I posted. It is because I've mostly been doing code improvements/framework stuff. #indiedev #solodev #gamedev #CelestialRift #scenario #ui #roguelite #fantasy

10 2

Added some selection behaviour. I think it working pretty acceptably. :) Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer. #indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy

17 3

Working placeholder animations, smarter AI, etc. Feels like it is moving forward quite well now. Just hours ago I came up with a "traffic" system to avoid them clustering too much. #indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy

10 2

Humble beginnings of the combat system... I accidentally created some kind of terrible bar brawl. You could almost be fooled into thinking I did this intentionally. :'D #indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes

14 3

Working on pathfinding today. Got a Flu, and apparently thought that was the best thing to be doing while having a fever. :'D It is starting to get pretty decent, I think. I'll tackle combat when I'm a bit better. #indiedev #solodev #gamedev #CelestialRift #fantasy #pathfinding #openworld #sandbox

14 3

Smoother movement! And by that I mean they don't just teleport around anymore. :D Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now. #solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg

11 3

After much battling to better my code I've managed to get squad members to run around chasing their squad position (shown as an oversized character atm.) Combat is slowly getting closer. #indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex

6 2

Heck yeah! managed to get the hexagons to align and behave. I should be able to do pathfinding and everything on whichever layer, so different sized fighters, boats, floating cities, whatever. It should all be possible #hexagon #tiles #indiedev #solodev #CelestialRift #Worldmap #grid #terrain #map

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Here is an early WIP showing some visual parts of the world-level stuff from yesterday. I'll hopefully have something more impressive to show soon. :) #Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap

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Er... the .mp4 seems to have vanished. Here it is.

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Also broke a bunch of stuff in the process due to adding/removing components, being mid-way through reworking my tagging and trait-processing system, ... Anyway, have more combat-idling mice! This time me experimenting with the idea of splitting them up into Rat-people and Mouse-people.

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I maybe have an an excess of mice. Or maybe not enough? Unleash the vermintide™! Currently setting up faction and culture generation. The mouse units are very... Affordable. Hm... Perhaps I should commit to this? #IndieDev #SoloDev #Godot #CelestialRift #Mousepeople #jotun #naga

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Added some spooky undead. Also finished wrapping up a rewrite of the character (or anything really) generation code and updated it to make this video. It was something I needed to do for the kindom-culture generation which is up next... #indiedev #solodev #gamedev #random #character #generation

9 3

White-eye version. Inspired by #DontStarve, which I made a mod for ages ago. :3

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This version had a tendency of looking like they would skin you alive and wear your face as a mask. Still a bit creepy-cute though. Imo.

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Been testing new eyes for the mice. It was really just a crazy midnight thing, but I realized I kinda liked it. A previous co-worker's idea to add the highlight. 100% better. Two other attempts in the comments to this post. #mice #rat #ratpeople #mousepeople #solodev #indiedev #gamedev

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Replying here to avoid spamming. Any another looping little video with more idly dancing characters because I'm want to share. :3

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Mostly been working on data structures, but I also set up some new graphics, outfit combos, etc. The game went from 1 head graphic to 11 (after endless tweaking and tuning). I'm pretty happy with the results tho! :D #indiedev #solodev #gamedev #sandbox #simulator #roleplaying #rpg

10 4

Mostly worked on the rendering system, which can be seen on the apparel which can now have various rules for colors, etc. :) In the future it will be possible to get more fancy with it. :) I also had to redo every single setup for every hair, skin, etc. Oof. #indiedev #solodev #gamedev

12 3

Played a little bit with rimworld and wrote a glowy energy shader last evening. I originally aimed to just make basic glow, but I feature creeped it a bit… Might resuse it in my own hobby game too. #rimworld #shader #modding #mods #gamedev #jotun #angel #giant #glow #divine #sfx #transformation

9 2

Got the mod feature deployed properly. :) Better shaders, 3-colour stuff, ability to change the colour of stuff like specific genes (where supported), etc. Was an interesting challenge to work on. ^_^ #modding #mod #gamedev #rimworld #digitalart #shaders #android #lamia #naga #robot

7 2

Making a little custom colour-customization system in my RimWorld mod. Uses the shader I made before for nicer blending and extra colours. :) #modding #mod #gamedev #rimworld #digitalart #android #lamia #centaur #jotun #robot

14 4

Started messing around with getting the NPC-AI to build bases and collection resources. Currently quite buggy, but it is progressing nicely :) #gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap

11 3

Some really nice buildings SirVan made for me (Thanks!). Also I've made it so when you zoom in you will see the whole squad/army. When zoomed out you get represented by the most "visible" member. #gamedev #indiedev #solodev (mostly) #godot #vector #indiegames #map #worldmap #camera #gameplay

7 3

Same deal as the above, but showing a character with a more expected size.

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Cleaned up my scaling code for UI so it has diminishing returns. Here is a test where I basically forced a bit over the intended maximum permitted size. I might need to support wide portrait for monsters. #gamedev #indiedev #ui #solodev #godot #indiegames #gameart #digitalart #jotun #worldmap

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Suddenly it feels like an actual game. Had the idea of making the icon fade away to reveal the character when zoomed in, but maybe I'll just make that shrink them reveal the rest of the squad..? #gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #frostgiant #giant #worldmap

10 3

Behold the POWER OF ITERATION! :D This time there are almost no shitty ones, and the whole bunch look so much better than what I posted yesterday! :happy dance: #gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #catgirls #mice #banner #flags #heraldry #factions #icons #fantasy

10 3

It's ALIIIIIIIVE!!! The game now automatically tries to generate faction icons/colors using some pile of code to try to find colours that go well together. :D #gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #catgirls #mice #banner #flags #heraldry #factions #icons #fantasy

14 3

Experimenting a bit with colours and overlays to communicate to players which... Actually, please feel free to guess. I'd appreciate feedback on how it reads. #gamedev #indiedev #godot #indiegames #gameart #anime #digitalart #catgirl #mousegirl #jotun #outlines #border #readability #enemies #ally

10 4

Had a bit of fun messing with Godot's CanvasGroups and used them to set up an outline using a custom shader. I then proceeded to make a disco. :D #gamedev #indiedev #godot #indiegames #gameart #anime #digitalart #catgirl #foxgirl #jotun #disco #cute #tagstagstags #hashtaghashtags #swords

9 3

Got the back view fully working. Also messed around a bit with the code that sets up the characters for nicer colours, etc. Maybe I should keep the main menu this way? #gameart #digitalart #indiedev #godot #anime #catlgirl #foxgirl #jotun #giant #horns #gif #wip #2d #animation #art #AllTheHashTags

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Decided to try to make a back-side to the characters. Will probably try to avoid making east/west though. Tail/ears/etc. need fixing, among other things. This is really just a proof of concept. :) #gameart #digitalart #indiedev #godot #anime #catlgirl #gif #wip #2d #animation #art #AllTheHashTags

10 2