RedMattis
@redmattis
Game developer, modder, and general jack-of-all-trades.
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Combat! Also... "Poise" and Health Bars! The health % is an estimate since it simulates body parts. That system is a bit inspired by EON/NeoTech & GURPS. (Movement events are a bit broken, I'll fix that later). ^_^;; #indiedev #solodev #gamedev #CelestialRift #ui #combat#hud #roguelite #fantasy
UI for body parts, traits, stats, skills, etc. Starting to look like something, imo. Otherwise I've mostly been working on combat/AI-events/states and stuff. #indiedev #solodev #gamedev #CelestialRift #ui #settlement #hud #inventory #traits #stats #skills #bodyparts #simulation #roguelite #fantasy
Some little debug-tests with the old building system. :) Also made movement animations nicer, and made it fade the squad-representation to the leader when zooming in and out. #indiedev #solodev #gamedev #CelestialRift #building #settlement #hex #pathing #naga #jotun #simulation #roguelite #fantasy
Working on a test scenario. Spawn near friendly faction settlement, then bandits start spawning. Very Scenario 101. ^_^;; Was awhile since I posted. It is because I've mostly been doing code improvements/framework stuff. #indiedev #solodev #gamedev #CelestialRift #scenario #ui #roguelite #fantasy
Added some selection behaviour. I think it working pretty acceptably. :) Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer. #indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy
Working on pathfinding today. Got a Flu, and apparently thought that was the best thing to be doing while having a fever. :'D It is starting to get pretty decent, I think. I'll tackle combat when I'm a bit better. #indiedev #solodev #gamedev #CelestialRift #fantasy #pathfinding #openworld #sandbox
Smoother movement! And by that I mean they don't just teleport around anymore. :D Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now. #solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg
After much battling to better my code I've managed to get squad members to run around chasing their squad position (shown as an oversized character atm.) Combat is slowly getting closer. #indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex
Heck yeah! managed to get the hexagons to align and behave. I should be able to do pathfinding and everything on whichever layer, so different sized fighters, boats, floating cities, whatever. It should all be possible #hexagon #tiles #indiedev #solodev #CelestialRift #Worldmap #grid #terrain #map
Started messing around with getting the NPC-AI to build bases and collection resources. Currently quite buggy, but it is progressing nicely :) #gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
Experimenting a bit with colours and overlays to communicate to players which... Actually, please feel free to guess. I'd appreciate feedback on how it reads. #gamedev #indiedev #godot #indiegames #gameart #anime #digitalart #catgirl #mousegirl #jotun #outlines #border #readability #enemies #ally
Got the back view fully working. Also messed around a bit with the code that sets up the characters for nicer colours, etc. Maybe I should keep the main menu this way? #gameart #digitalart #indiedev #godot #anime #catlgirl #foxgirl #jotun #giant #horns #gif #wip #2d #animation #art #AllTheHashTags
Decided to try to make a back-side to the characters. Will probably try to avoid making east/west though. Tail/ears/etc. need fixing, among other things. This is really just a proof of concept. :) #gameart #digitalart #indiedev #godot #anime #catlgirl #gif #wip #2d #animation #art #AllTheHashTags