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RichBuilds.com ~ Coder, Hiker

RichBuilds.com ~ Coder, Hiker

@richbuilds

Indie Game Developer, Father, LARPer, Hiker and Nemophilist. I post dev log videos here: https://www.youtube.com/@richbuilds_com

26 videos

#GodotEngine #Godot #IndieDevLog #ImSim Sir... we're detecting *something* off the starboard engine. Correction! Many things! And they appear to be self organising! (BOIDS based flocking behaviour)

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#Godot #GodotEngine #IndieDevLog #ImSim I'm working on growth systems (plants, etc) and combat today. So of course, I started by making a plant that grows blaster ammo!

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#GodotEngine #Godot #IndieGameDev #ImSim You can't make an imsim without crawlspaces!

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#GodotEngine #Godot #IndieDevLog #ImSim Equipping items work in progres...

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#GodotEngine #Godot #IndieDevLog #ImSim Lights and switches...

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#GodotEngine #Godot #IndieDevLog #ImSim Every game that has inventories of moderate size should have the ability to search / filter. It's trivial to implement. *glares at No Man's Sky in particular

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#GodotEngine #Godot #IndieDevLog #ImSim - A quick demo of crafting and healing. I start with a level 3 bleed effect (reduces health over time). I make some bandages. Applying a level 1 bandage reduces the potency of the effect. Additional applications reduce potency till the effect is removed.

7 1

#Godot #IndieDevLog #ImSim Down in waste processing (testing the concept and Jolt. The pipe gets stuck :-( )...

2 0

#Godot #IndieDevLog #ImSim. Looks like the ladders in Sector ZZ-Plural-Alpha are out... Ladders weren't as difficult as I was anticipating. WTF Bethesda?

2 0

#Godot #IndieDev #ImSim Working on interactions: - Drag and drop healing - Chests / Containers - Crafting Benches - Doors / Locks - Switches

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#Godot #IndieDev #Imsim Fiddling with interface things. Putting some icons and colour in. You can now heal heath, poison and bleeding. Drag and drop between inventories is working. Crating screen is coming together.

8 0

#Godot #IndieDev Back at work on my #ImSim. I can now drag healing items to effects to cure them. Here I cure some moderate bleeding by applying a bandage.

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#Godot #Devlog #Imsim Pulling the UI elements together. Of note: Live stats, expiring status effects, heading compass, crafting panel, and drag and drop (stubs are in but not implemented yet). (My mouse is playing up, the drag-drop works fine even though it looks like im struggling)

2 0

#Godot #Devlog #Imsim Here's the movement gym. I won't use the juddery steps collider in the final game, I'll just use a slope. It's just to test the step over stuff on the floor mechanic.

2 0

Totally rewritten my imsim interaction back end. I call it "Duck Coding" - lots of frantic activity below the surface, while nothing changes on the surface. Anyway, everything is slotting together nicely now. I've switched to the @synty.bsky.social Space pack for my assets too.

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Cybermaces engaged!

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#Godot I thought lifts were going to be difficult to implement! AnimatableBody3D ftw!

5 1

#Godot I'm calling my procgen "A greedy, constraint-filtered, frontier-expanding room placement algorithm." Here's is slowed down so you can see what it's doing...

5 0

Thanks! Oh - it shoots frick'n laser beams too! (Here's me testing the electronics)

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#GodotEngine #Godot #Devlog VEXAR: A Top Down Shooter With Depth I can't have *nothing* to show for 2 days work! So I made my new buildings collapse when destroyed! (Look at my shiney new draw call numbers!)

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#GodotEngine #Godot #Devlog Still keeping an eye on performance (I've halved my draw calls), but here's what the new procgen buildings are starting to look like...

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#GodotEngine #Godot #Devlog VEXAR: A Top Down Shooter With Depth! Top TIp! Don't suck! :-(

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#GodotEngine #Godot #Devlog VEXAR: A Top Down Shooter With Depth! Flight test using low poly graphics. Looks fine, but doesn't capture the old school 16 bit vibe. Love the @kenney.bsky.social buildings, but they aren't right for this. I definitely need some taller buildings. Back to MagicaVoxel...

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#GodotEngine #Godot #Devlog While I've got my graphics overall head on, I thought I'd try a low poly variant. And I don't hate it! :-o

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#GodotEngine #Godot #Devlog VEXAR: A Top Down Shooter With Depth! "Because Velociraptor's a pack hunter, you see, he uses coordinated attack patterns and he is out in force today."

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