Vlad Batyrenko
@vladbat00
Indie Rust gamedev, author of bevy_egui, previously Stalker 2 engine/tools developer @ GSC. https://github.com/vladbat00 Non-gamedev stuff (mostly in Ukrainian): @vladbat02.bsky.social
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So, in the web version, there appears to be a split-second delay before the explosion animation. To fix that, I had to introduce a new (barely noticeable) "Loading resources" screen, where I temporarily spawn objects with all possible meshes+materials and wait for the pipelines to fully initialise.
To start off with a bit of nostalgia, this was my first #gamedev project in #rustlang (now abandoned, as many others 😅). I was using the Amethyst game engine at the time. I had lots of fun (as well as pain and tears) while learning shaders, and here's how my spell particles evolved Beware: music