Boggo
@boggo
Principal Programmer @ Media Molecule Part-time indie https://boggo.neocities.org/ Creation tools on Dreams (PS4) Creative Coding and Computer Shenanigans
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Ever since I made fluff use a cascaded system for far visibility, I've been debating how to do shadows... I tried all kinds of stuff and all of it was bad, but I'm also probably too picky. It turns out though that screenspace shadows make a humongous difference with fluffy stuff like this terrain.