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BryceAndRobot

BryceAndRobot

@bryceandrobot

Hi. My name's Bryce, and this is Robot. Find me: https://bryceandrobot.carrd.co/ Comm me: https://vgen.co/BryceAndRobot ▼Quick Filters▼ #video #ffxiv_oc #artstraea #crochet

49 videos

I heard it was World Goth Day, so here's my new goth fairy oc I've been working on, Galea. [ #ocsky #lowpoly #blender ]

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Rat I made in October. 28 tris, vertex colors only.

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Hexer from Etrian Odyssey 2. I love Yuji Himukai's character art, and my hexer has so soundly saved my butt thru the 3rd Stratum that I had to make this. Wanted to try roughly DS limitations, so she's 394 tris, single 128px texture, 32 colors (excluding the platform). [ #lowpoly #blender #etrian ]

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Hey so @ink-witch.bsky.social 's Poison Bridget design is really good, and a friend said it had some Mega Man Legends vibes. So my brain worms went brr. 462 tris, single 256px square texture. Not sure how well I hit the Mega Man Legends style, but happy with this overall. [ #lowpoly #blender ]

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Turntable

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Railanor (Unicorn Overlord) in the style of Quest 64. 380 tris, 11 textures fit into 88x32px area, indexed 32-color palette (including transparency). Turntable and character side by side in replies. [ #lowpoly #blender ]

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Oh and I guess I'll post the turntable :v

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What? Low Poly Frost is evolving! Introducing Frost PSX - a full remake of the second model I ever made, featuring @frostbytevt.bsky.social. Less than 800 tris, a full animation rig, and more! Showcase and technical details: ▶ bryceandrobot.neocities.org/posts/2025-1... [ #lowpoly #psx #blender ]

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Hello. I am alive. Taking a break from social media is cool. Numbers are fake and dumb. Here's a thing I made. [ #lowpoly ]

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I finally looked into vertex coloring in Blender.

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Pumpkin time.

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Don't mind me, I'm just learning stuff.

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Low poly Hodela :> Allow me to properly debut Hodela, who has been floating around the back of my head for about a year (and appeared briefly as pixel art). Finally sat down to finish up her visual details. 600 triangles, two 128px square textures (one just so I can give her a variety of faces).

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And also the turnaround. Compression is eating the heck out of her fishnet sleeves :l

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Low poly Beladonna :> My final #artfight attack is friendly fire on BurningAQ. I wanted to close things out with something self indulgent, and super hot dark elf beat out my other bookmarks. Really proud of this one, 599 triangles, single 128px square texture (cube not included). #artfight2025

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Low poly Fleur :> #artfight attack for @carminaart.bsky.social. Her stained glass pieces rule, so I had the idea to try something like the stained glass knights from Castlevania 64. Turns out that's, uh, difficult to texture well. 288 tris, textures fit into 48px square area. #artfight25

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Low poly May'hem :> #artfight friendly fire for AceAstro22. I've had May'hem bookmarked for a while because I really wanted to do something with their gender-fluidity and shapeshifting. Went way overboard on the rig (whee learning stuff), but really happy with the results. #artfight2025

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And the turnaround

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Low poly Shelia :> #artfight revenge for @biddybododode.bsky.social. Their art has such a strong energy that I hope I was able to channel a little. Shelia loves shapes, so I wanted to try having her make shapes of shapes with her tail. 600 triangles, single 64px square texture. #artfight2025

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And the turnaround (I also tried exporting smaller resolution mp4s to see if bluesky eats them less).

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Low poly Kana :> #artfight revenge for V1trealis. I've had a number of abandoned chibi style attempts throughout artfight, but one of the references for Kana had a chibi form that got me through that block. Pleased with the results. 462 triangles, single 32px square texture. #artfight2025

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Low poly Ashina :> #artfight revenge for @cheapseatscody.bsky.social. 550 triangles, 32px by 64px main texture + 4px square for fishnets. Mixed up some workflow stuff and achieved fast, but struggled with texturing (the flat colors ended up looking better to me, so I stuck with it). #artfight2025

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And also the render of just Simi, who I was posing to kinda mirror Nadine. Then I slid Nadine over thinking I might do a silly slide in animation reveal. Turns out their hands were already perfectly positioned for hand holding.

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Low poly Simi (featuring Nadine) :> #artfight revenge on @caitysecret.bsky.social who reminded me Simi and Nadine are a bonded pair, do not separate. 594 triangles, single 128px square texture (plenty of leftover space for alternative faces, maybe a second outfit). #artfight2025

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Alternative pose with turnaround. Really happy with the range of motion I could get without the skirt deformation getting garbled. (I need to stop doing recolors in textures and instead set that up in materials - I'm one 4x4 texture away from fitting everything into 64x32, i.e. the choker recolor.)

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Low poly Vivienne (and Punk) :> Outfit design by @rivelbee.bsky.social #artfight friendly fire for @thescarletdevil.bsky.social. Love every time her art hits my timeline, and Vivienne especially. 500 triangles for Vivienne, 96 for Punk, textures fit in 68px by 32px area. #artfight2025 #Rivelart

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And because I'm learning, we're leading with the idle this time and the turnaround is below the fold.

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Low poly Kaitlynn :> #artfight attack for @gaysnail.bsky.social. Stumbled across Kaitlynn, and what can I say I'm a sucker for succubi (she's also half vampire). Still trying to get faster at this looser style, but at least I'm getting more used to Blender's basic animation controls. #artfight2025

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Also, without the turntable to showcase this little idle better.

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Low poly Stella :> #artfight friendly fire on @muffinvikingart.bsky.social who I was planning to attack anyway, and then Stella appeared <3 Tried that looser approach again, still not as fast as I'd hoped, but happy with the look. 583 triangles, all textures fit into 64px square. #artfight2025

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What's not really shown in the above render is the extra work I put in around the hips and shoulders. I wanted to improve the range of motion around these joints since that's something I've struggled with in previous models (i.e. hitting deformation weirdness once the leg moves past a certain angle)

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Low poly Raven :> #artfight attack for @halfheartxi.bsky.social. I wanted to attempt a Vagrant Story style study with Raven. Definitely punching above my weight-class - especially in the texturing department. 558 triangles, single 128px square texture. #artfight2025

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CAAAITY!!! I love this so much!

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Low poly Tia :> #artfight attack for @tenleggedbug.bsky.social. I wanted to try a slightly different style with a plan to keep things a bit more fast and loose. Wasn't as fast as I'd hoped, but Tia's a cutie and was a lot fun to model. (600 triangles, simplified texturing.) #artfight2025

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Low poly Topaz :> #artfight friendly fire for @sketchytodd.bsky.social. Topaz is cute as heck and her colors are pretty much instant joy. Original "sketch" came in 150+ triangles over budget, but managed to get her down to my 600 cap. Really proud of the texture work on this one. #artfight2025

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Low poly Æìlis :> #artfight friendly fire for @sweetsidhe.bsky.social whose art I adore. I was aiming for the style of Ocarina of Time, which I think I was reasonably successful at. She came in at 394 triangles and 80px by 32px worth of textures (with some pixels to spare). #artfight2025

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Barnabee 3D :> Quick little friendly fire #artfight attack for @barrykramer.bsky.social. I'm not sure if it counts as low poly since it's 110 triangles for a lil guy, which is quite purposefully the same triangle count as the rat from Metal Gear Solid. #artfight2025

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Low poly Nadine :> My first ever #artfight attack targeting the delightful @caitysecret.bsky.social. I've been mustache twirling villain plotting to do this piece since I found out Caity was gonna be on the other team >:D (Nadine's 598 triangles btw.) #artfight2025

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Got some specific feedback and figured it'd be good practice to act on it. So here's an updated Astraea 64, trading out a lot of finer detail (which would be lost) for stronger simplified forms and better silhouette. (I feel like I keep learning not to fall too deep into details...) #artstraea

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Low poly Astraea :> Specifically trying for the style of Quest 64 - which has been a general inspiration in my low poly meddling, but this was a more direct challenge (to maybe get unstuck on another model). Thanks to The Model's Resource for the Shannon and Shilf models for reference. #artstraea

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Was reminded I once made a little animation based on some medieval art of a cat churning butter, and then Plastic Love came one while I was looking at it.

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Low poly Pea :> Sav's art is so lovely and their streams are so dang cozy. They've also said the nicest things when I share art stuff, which has been so encouraging. I dipped into learning inverse kinematics for this one, which would definitely pay off more if I did multiple poses... #peaillust

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Low poly Miori :> I modeled her at the end of May, but spent tonight cleaning things up, rigging, and posing (and testing if I could stream Blender without my computer melting). #DanJonesAndDragons #djnd

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More low poly fun, capping out my 600 triangle budget with @frostbytevt.bsky.social. I made this model a little bit ago, but had skinned it using Frost's ref sheet (which I felt bad about just using). Reworked it to use a 128x128 texture I made for that extra scuff and pixel crunch.

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Low poly blender practice of @rabbitlegs.bsky.social's Amelia - I expected her figure would be a challenge for staying under my triangle budget, but actually ended up with my lowest triangle count yet. (I could definitely improve on the texturing. My 128x128 canvas has plenty of space left.)

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Also, Godot springbones are incredibly easy to use :>

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My entry for the #MakeLiterallyAnythingJam - what if my dumb horse joke was a dumb videogame? No really, this is real now. Check it out at bryceandrobot.itch.io/a-horse-walk...

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The putzing about continues. (Should I start using #gamedev or some such tag? idk)

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