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TheBiteyCat | Solo Indie Dev

TheBiteyCat | Solo Indie Dev

@catbitestudios.mastodon.gamedev.place.ap.brid.gy

62% Indie Game Dev 38% Cat. Solo Indie Game Dev from Singapore. Making video games inspired by those from the 90s :) [bridged from https://mastodon.gamedev.place/@CatBiteStudios on the fediverse by https://fed.brid.gy/ ]

10 videos

Muahaha I knew it. Complaining on social media always gets unreal to co-operate. I _am_ still using the built-in Default Pawn class that I assume gets input from a blueprint component derived from the "ai controller" class that uses the "AI move to" […] [Original post on mastodon.gamedev.place]

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Quick prototype to have an idea of how a windmill could be built up. Right now it's a pretty bog-standard turbine style, but I wanna have various building blocks for more interesting designs :3 Higher res footage here: https://youtu.be/aLT4CzQDypw #windmills #indiedev #cozygames

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Whew here's a short clip from one of the endings in 7821 Akuji. #gamedev #indiedev #fmv

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Working on a quick short fmv sequence for the ending. #indiedev #screenshotsaturday

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Also, many thanks to this post, I didn't know about enabling "Full Precision UVs" - this is needed to get the proper lookup when using lookup textures greater than 1024 pixels wide. https://realtimevfx.com/t/vertex-animation-texture-for-dynamic-remeshing/23146 #unrealengine

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Getting some looped ocean meshes from #houdini into #unreal via vat. Just love the realtime sss! #indiedev

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Got the flip fluid into unreal via vat :) #houdini #unrealengine #gamedev #indiedev

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It's been a while since I've messed around with flip. Think I'm calling this done for today, I'll get it into unreal tomorrow. #gamedev #indiedev #houdini #unrealengine

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Early for #screenshotsaturday! Some WIP for a level, thought it looked cool so posting it :) #gamedev #indiedev

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Been heads down working on #gamedev, mostly modelling set dressing for a "freight elevator" and other little things. Last few days though, been working on getting fluids to loop in #houdini then bring them into #unrealengine

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