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fireflydev

fireflydev

@fireflydev

Working on an autobattler in #godot

14 videos

Today I added a little spinning wireframe portrait in the unit panel. It works by loading the model in a sub-viewport and enabling wireframe debug mode! #godot #gamedev #godotengine #indiedev

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Godot civil war! #godot #gamedev #autobattler #spacegame

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Here's a showcase of swapping the palette used on a model. Since it's all done in the shader, thousands of ships, turrets, and projectiles can be used in a scene all using unique palettes.

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A battle between 500 ships all in Godot! Each ship is a RigidBody3D and each projectile is a scene with Raycast3D. The engine trails are GPUParticles3D. #godot #gamedev #gdscript

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Using DebugDraw3D to show unit behavior in slow-mo in a 3D autobattler #godot #indiedev #gamedev

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Testing out fleet pathfinding against a practice target. A few hiccups and bumps still, but for the most part the ships figure out a place to be where it can shoot at the target. #godot #indiedev #solodev #gamedev

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2v1 real-time space ship battle #godot #GameDev #indiedev

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A space battle made in #godot

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You can change the color palette on ships in the hangar #WIP #godot

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#godot

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Now in both directions!

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Warp-in effect using a vertex shader and a paramter in #godot

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Hey I actually do something similar in a game I'm working on! The background is a separate scene rendered in a SubViewport with the camera synced up with the foreground but with scene_camera.fov += 25.0

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An early graphics test of a game I'm working on in #Godot

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