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Joel

Joel

@jhaddock

Writer, Game Designer, Co-Founder of Porch Weather Games. Appreciator of pixels of all sizes. He/Him Wishlist Camp Keepalive: Endless Summer - https://store.steampowered.com/app/3637630/Camp_Keepalive_Endless_Summer/

27 videos

Thank you for hosting #TurnBasedThursday, @firesquid.games! This is Tyrants Must Fall, a tactical-puzzle #roguelike coming out later this summer! Destiny is calling, and maybe Jairm isn't ready to answer... but you can help get him there! store.steampowered.com/app/4464400/...

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Thrilled to officially announce Tyrants Must Fall! Guide Jairm as he builds his rebel army to topple the Tyrant King! Gather followers, shape your army, and triumph (or don't!) in turn-based tactical battles #indiegame #turnbased #indiedev Wishlist today! store.steampowered.com/app/4464400/...

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Suburban Night Deer in its natural environment (thinking about eating my blueberries)

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Do I understand why I wanted to make the war caterpillars adorable? No. Am I trying? Yes. #indiedev #gamedev #TMF

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So to wit, today I introduce the newest member of the Tyrant King's beastly forces, Hypno Bear.

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Some visual overhauls today, as well as a big gameplay overhaul. Restructured the Path of Destiny to some more interesting choices to the player as they improve Jairm along his journey to topple the Tyrant King, as well as laying the groundwork for some future surprises... #indiegame #indiedev #tmf

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Ironically, a busy day making idle animations for all the units missing them. They're triggering a bit too aggressively at the moment, but it sure makes everything feel more lively! #indiegame #indiedev #turnbased #tmf

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New title screen ready to go! #indiegame #indiedev #tmf #turnbased #gamedev

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Jairm encounters a new boss in Tyrants Must Fall! It's Collector Graves, chief of the taxmen in the outer provinces. He has some very specific opinions about how things are supposed to be! #indiegame #indiedev #turnbased #tmf

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Critical update today as I have - at last - added birb to game. The Fire Crows add a bit of chaos as they hurl their flaming pinions at random targets on the player's side. #indiegame #indiedev

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A new boss approaches! Norah The Huntress is here to track down rebels and unleash her pack of definitely-not-cute-animals on her foes. #indiegame #indiedev #gamedev #turnbased

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Finally sat down and wrote the map theme for Tyrants Must Fall. Now on to the battle music! #indiedev #gamedev #turnbased #solodev

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Been busy cleaning up a lot of graphics and UX stuff, trying to keep things as clear as possible for the player. And, well, also a lot of playing with ShaderGraph to give things a bit more flair. #indiegame #indiedev #gamedev

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Big update to Tyrants Must Fall today after a lot of great playtest feedback - now battles come with a handy-dandy initiative bar to show exactly when units will go, as well as how the phases of each round play out! #indiedev #gamedev #turnbased

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Grackle in the yard with a singular, and very striking, white feather. #birds #birdsky (bonus Space Channel 5 background music)

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Based on some great feedback from the early Tyrants Must Fall playtests, added a new feature today to preview how units will target things during their turns. More tweaks to this to come, but a good start! #indiedev #gamedev #indiegame #turnbased

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Lots of updates today, from new artwork to revisions to the underlying unit structure. But also, now you can have a little chit-chat with the bosses before you get down to business. #indiegame #indiedev #gamedev #turnbased

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New feature in today: Trinkets! These handy little knick-knacks can provide some exciting bonuses to your run, or change your strategy entirely...

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Fixing up how Event Nodes function today, and back to writing about the critical tasks any good hero must undertake. #gamedev #indiedev #indiegame

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It’s 60 degrees, the Celandine is in full bloom, and the honeybees are out - we are officially in False Spring.

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With the recent battle UI changes, felt leader hits weren't providing enough feedback, so added (what is hopefully) a fun solution to that. Plus more animations and finally a proper unit detail inspector. #indiegame #indiedev #turnbased #gamedev

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Lots of UI rebuilding and tweaking over the past two days, along with more draft art and lots of bug fixes. Drawing closer and closer to having the tutorial section and first zone fully playable for testers! #indiegame #indiedev #turnbased #gamedev

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Big UI overhaul today with a focus on getting more information organized and scannable for the player. Along with more draft art and animations, and some reworking of the tutorial section, rapidly moving towards something ready for the first batch of playtesters! #indiedev #indiegame #gamedev

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Slowly swapping out placeholder art with some first draft art and animations, and it really does make the whole thing feel so much more alive #indiegame #indiedev #gamedev

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So I gave myself a little break from TMF dev for the holiday, and instead ended up putting together the basics for a Mario 2-inspired platformer. Currently calling it "Mister Gravity", but you might recognize the main char if you are familiar with my deep SPOSHA lore ;) #indiedev #gamedev

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And off they go!

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