Toen
@andretoen
- Motion Designer & Art Director? - Illustrator? - Dwarf Fortresser? - Music Maker ? https://andremari.bandcamp.com/ - Retro Mac beginner enthusiast ? - Game Dev ? - Twitch: https://www.twitch.tv/toendf ? - Youtube: https://www.youtube.com/@YouTubeToen ??
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A WIP health menu showing the condition of every damageable body part, including severed limbs, destroyed organs, sickness, afflictions, mental states, and more. It’ll be paired with a wide range of medical items, and help me balance the damage system #roguelike #darkfantasy #indiedev #gamedev #DFE
Kicking some goblins down a building🦵! Those poor bastards were knocked down by the impact. Now enemies and objects can hit obstacles, other enemies, or the ground while falling, causing impact damage. Now I need taller grounds!! #DFE #roguelike #darkfantasy #indiegame #gamedev #goblin #pixelart
Now enemies follow you up stairs. There’s no escape but death. I might have amped up fall damage too much 😅 I’ll need more enemy variety soon, but that will come after the enemy equipment system and the severed limbs / body-part itemization system. #DFE #indiedev #gamelog #darkfantasy #falldamage
First look at Z levels, I really want this to work. You can see items pocking through upper levels, and there's still no stairs/ramps, and there should be a slight position shift to make it work in perspective...but getting there!! (I need some furniture) #gamedev #indiegame #zlevels #roguelike #DFE
(1/2) Jewelbox (1992) by Rodney & Brenda Jacks (Micro Imagineering) and published by Varcon Systems. Classic puzzle setup. You match 3 gems of the same colorto clear them and possibly make a combo. Score based. Turns out it’s actually a clone of another game I didn't know called Columns, by Sega.
(3/3) Combat gets harder with each wave. Things escalate fast and it gets overwhelming quickly. Here's how a comabt looks and sounds like. (‼️Warning for headphone users: the video has loud, harsh sound) Verdict: ⭐⭐⭐⭐☆ So simple, yet it works too well. #RetroGaming #MacintoshGames #SiegeOfDarkwood
(3/3) Probably played the first level a million times. We didn't get far at all, but we loved it. Playing it now: the vibe is still unique, the mechanics are clunky but work nicely together. Verdict: ⭐⭐⭐⭐☆ Shows its age, but the core still works. #RetroGaming #MacintoshGames #PathwaysIntoDarkness
(2/3) You descend into an ancient pyramid to stop a god from waking up and destroying the world (apparently) It’s part shooter, part survival. You fight monsters, manage ammo, talk to corpses, and go deeper—floor by floor. We had no idea what was going on back then. We didn’t understand English.